@startuml
sprite $blur_off [48x48/16] {
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!define MATERIAL_BLUR_OFF(_alias) ENTITY(rectangle,black,blur_off,_alias,MATERIAL BLUR_OFF)
!define MATERIAL_BLUR_OFF(_alias, _label) ENTITY(rectangle,black,blur_off,_label, _alias,MATERIAL BLUR_OFF)
!define MATERIAL_BLUR_OFF(_alias, _label, _shape) ENTITY(_shape,black,blur_off,_label, _alias,MATERIAL BLUR_OFF)
!define MATERIAL_BLUR_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,blur_off,_label, _alias,MATERIAL BLUR_OFF)
skinparam folderBackgroundColor<<MATERIAL BLUR_OFF>> White
@enduml